The Game Baby Steps Features One of the Most Meaningful Choices I Have Ever Encountered in a Game
I've dealt with some difficult decisions in video games. Certain choices I made in Life is Strange series remain on my mind. Ghost of Tsushima final sequence prompted me to set down my controller for around ten minutes while I thought through my alternatives. I am responsible for countless Krogan demises in the Mass Effect series that I regret deeply. Not a single one of those situations measure up to what now might be the toughest selection I've faced in gaming — and it concerns a giant staircase.
Baby Steps, the newest release from the developers of Ape Out game, isn’t exactly a choice-driven game. Definitely not in any traditional sense. You must navigate a vast game world as the main character Nate, a adult in a onesie who can hardly stay upright on his wobbly legs. It looks like an exercise in frustration, but Baby Steps’s power lies in its surprisingly deep narrative that will sneak up on you when you least anticipate it. There’s no moment that exemplifies that strength like a key selection that remains on my mind.
Spoiler Warning
Some scene setting is necessary here. Baby Steps game begins as Nate is magically whisked away from the basement of his home and into a fictional universe. He immediately finds that walking through it is a difficulty, as a lifetime spent as a sedentary person have weakened his muscles. The slapstick elements of it all stems from gamers directing Nate step by step, trying to keep his ragdoll body standing.
The protagonist needs aid, but he has problems articulating that to anyone. During his adventure, he encounters a group of unusual individuals in the world who each propose to assist him. A composed outdoorsman seeks to provide Nate a map, but he awkwardly refuses in the game’s funniest instant. When he falls into an trapping cavity and is presented with a ladder, he strives to appear nonchalant like he can manage alone and genuinely desires to be trapped in the pit. As the plot unfolds, you see numerous annoying scenarios where Nate creates additional difficulties because he’s too insecure to take support.
The Ultimate Choice
That comes to a head in Baby Steps’s key situation of choice. As Nate nears the end his journey, he realizes that he must reach the summit of a snow-capped peak. The unofficial caretaker of the world (who Nate has desperately tried to duck up to this point) shows up to let him know that there are two routes to the top. If he’s ready for a test, he can opt for a particularly extended and hazardous route called The Challenge. It is the most daunting obstacle Baby Steps game includes; attempting it appears unwise to any human.
But there’s a other possibility: He can just walk up a gigantic spiral staircase instead and arrive at the peak in a short time. The sole condition? He’ll have to refer to the caretaker “Sir” from now on if he opts for the effortless way.
An Agonizing Decision
I am absolutely sincere when I say that this is an painful decision in the game's narrative. It’s all of Nate’s insecurities about himself coming to a head in a particularly bizarre situation. An element of Nate's story is centered around the fact that he’s self-conscious of his physical appearance and manhood. Every time he sees that impressive outdoorsman, it’s a painful recollection of what he fails to be. Attempting The Manbreaker could be a time where he can demonstrate that he’s as capable as his unilateral competitor, but that path is likely laden with more humiliating failures. Is it worth striving just to demonstrate something?
The staircase, on the other hand, offer Nate an additional crucial instance to decide between receiving aid or refusing it. The gamer cannot choose in about they reject navigation help, but they can decide to give Nate a break and take the stairs. It should be an easy choice, but Baby Steps is exceptionally cunning about making you feel paranoid each time you see a simple solution. The world is filled with intentional pitfalls that transform an easy path into a difficulty on a dime. Are the stairs one more trick? Will Nate get to the very summit just to be let down by an ending prank? And more troubling, is he ready to be diminished once again by being made to address some weirdo Lord?
No Perfect Choice
The brilliance of that instant is that there’s no perfect selection. Either one brings about a authentic instance of character development and catharsis for Nate. If you opt to attempt The Manbreaker, it’s an philosophical victory. Nate eventually obtains a moment to show that he’s as competent as anyone else, voluntarily accepting a challenging way rather than enduring one that he has no alternative but to take. It’s challenging, and maybe ill-advised, but it’s the bit of empowerment that he requires.
But there’s no disgrace in the staircase too. To choose that path is to at last permit Nate to accept help. And when he does, he realizes that there’s no secret drawback awaiting him. The steps are not a joke. They continue for a while, but they’re straightforward to ascend and he won't slip to the bottom if he trips. It’s a easy journey after hours of struggle. Halfway up, he even has a discussion with the outdoorsman who has, of course, selected The Obstacle. He attempts to act casual, but you can discern that he’s worn out, subtly ruing the unnecessary challenge. By the time Nate arrives at the peak and has to meet his agreement, calling the character Lord, the deal hardly seems so unpleasant. Who has energy for shame by this strange individual?
My Choice
During my game, I opted for the stairs. Some part of my reasoning just {wanted to call