The Creators of Baldur's Gate 3 Clarifies Its Implementation of Machine Learning for Next Divinity Game

The studio behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently teased its new project, generating significant excitement within the gaming community. However, follow-up statements from the company's lead designer have added a new dimension to the discussion, addressing the studio's philosophy toward generative artificial intelligence.

A Tool for Ideation, Not Replacement

In a new message, Larian's director explained that the developer is using AI technology for certain preliminary tasks. These encompass enhancing PowerPoint slides, producing initial visual ideas, and creating draft text.

Crucially, Vincke emphasized that the final content in the game will be crafted exclusively by human creatives. "Our team is writing all the content manually," he said.

We are constantly growing our pool of writers and are busily forming writing teams.

Since this area is being specifically mentioned — we right now have 23 visual developers and have roles to fill for additional artists.

Each initiative we do is additive and designed to letting our team spend additional energy on the creative process.

Every AI system implemented properly is supplementary to a creative team process, not a substitute for their skill.

Tempering Reactions with Clear Intent

The revelation of AI usage originally generated unease among portions of the fanbase. In reply, Vincke issued additional detail on online platforms.

"We use these tools to explore references, similar to we use the internet and reference books," he wrote. "During the very early brainstorming phase we use it as a rough outline for composition which we then swap out with hand-crafted artwork."

He added, "We've hired talent for their creative vision, not for their willingness to execute what a AI generates."

Key Areas of AI Integration

Vincke had in the past outlined the team's focused method to this technology, grouping its use into primary areas:

  • Automation of Tedious Tasks: This includes polishing mocap data, dialogue cleanup, and Larian-specific work like retargeting animations.
  • Fast-Tracked Experimentation: Using technology to rapidly prototype rough versions of mechanics to validate concepts before full production.
  • Experimental Frontiers: Exploring how AI could eventually enhance new forms of player agency, specifically in simulating player-driven narratives in a complex RPG.

He clearly affirmed that central narrative areas — including visual art — are not departments where the studio is reducing creative talent. In fact, Larian is recruiting more in these exact fields.

"We are neither launching a game with machine-made assets, and we are certainly not considering trimming down creatives to replace them with artificial intelligence," Vincke summarized.

Terri Peters
Terri Peters

A seasoned gaming analyst with over a decade of experience in online casinos and slot machine strategies.